Gaming21 Sept 2026
How This Studio Builds 1,000 Games a Year With AI Agents
Tatu Petersen-Jessen
Co-Founder, Odd Latent
Helsinki, Finland
The video plays from YouTube when you press play.
What we talked about
Tatu describes an AI-native studio where agents generate several prototypes overnight. He explains why the goal is faster learning, how removing handovers changes teams, why choosing among many outputs depends on taste and vision, and why empathy, storytelling and curiosity matter more as execution gets cheaper.
Key takeaways
- 01Agents can generate several prototypes overnight.
- 02The advantage is faster iteration, not output count alone.
- 03AI reduces handovers and lets one creator cover more disciplines.
- 04Human taste, vision and empathy decide what is worth pursuing.
- 05Future game makers need curiosity and the ability to keep learning.
“Ultimately it boils down then down to the taste and vision.”
About Tatu
Tatu Petersen-Jessen is a Finnish game maker and co-founder of AI-native studio Odd Latent. Across roughly 25 years in games, he worked on feature-phone titles, Quantum Break and Angry Birds before moving into agentic development.
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